Vulture pull back under fire.

An SAS bot sniping on a rooftop

Two bots advancing [but crossing the road the safe way]


Hosted by:
Bot Epidemic
and
TeleFragged

Visitor #: 02987

Latest news on CGFThe CGF conceptTechnical CGF information [AI and design]Got a CGF question? Read this firstHow to script CGF missions yourselfGet your CGF files and missions hereLinks to related sites [such as AQ2 or AI sites]


CGF (AI) Design and Features
Last update: December 16, 2000, by William.

CGF takes the Action Quake 2 mod and turns it into an immersive single player team combat experience, offering one of the most challenging tactical AIs, and (by means of the scripts) a lot of customization.

These pages provide you with more info on what CGF offers, how it was constructed, and how you can use it.:

I hope this info assists you in enjoying and understanding CGF, or developing (better) bot AI yourself. If you have comments or questions (that aren't covered by the FAQ), I'd like to hear from you.

William


Questions? Comments? Suggestions? Send them here
CGF is written by William van der Sterren. All content is © William van der Sterren unless otherwise stated.
Action Quake2 is written by, and ©, the A-Team
CGF website designed by Cube, © 1999. Best viewed @ 800x600 HiColor in a version 4 browser.
And yes, a large number of bots were hurt during the photo sessions (but they fell in the line of duty).

This site uses the PNG (Portable Network Graphics) image format.
If your browser cannot display this image format please go to this site to download a plug-in.