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  ![Technical CGF information [AI and design]](./graphics/aidesign.png)    ![Links to related sites [such as AQ2 or AI sites]](./graphics/links.png) |
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CGF concept, AI design & programming
CGF web site
CGF testing and design suggestions
CGF tooling
CGF terrain files and missions (included in the release)
Action Quake2
Action Quake2 - extensions for CGF
- breakable glass: William
- OpenGL fog:
- optional weapons: AK47, Barrett M82A1, UZI
- Terror Quake2 team (with their permission)
- models: Lantz
- sounds: Trond
- vweps: SgtRock
- conversion to AQ2 formats
- additional coding by William
- optional weapons: Ingram MAC-10, Dragunov, H&K UMP45, Ithaca Model37, AK97, Beretta 92F
- optional weapon: Tommygun
- models and skin by Odd-Job
- VWEPs by Lennon
- optional weapon: AQ2 0.93 'old' hand cannon (short, fat & ugly)
general bot AI / design / implementation discussions
- I really enjoy and get inspiration from frequent discussions with fellow bot
developers, including (in no particular order):
Terry Hendrix II (started SABIN), Alan 'Strider' Kivlin
(responsible for the Q2 client emulation), John Cricket (Oak bots), Steven Yeager
(ACE bot), Mr.Elusive (Omikron, Gladiator and the official Q3Arena bots),
Connor 'RiEvEr' Caple (LTK / Kraze!, ... (too many to mention) ... bots),
Robert Field (Frog bot), Nicholas 'Ono Sendai' Chapman (Neuralbot), Rich 'TheFatal1' Whitehouse (Jumbot).
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most of them visit Telefragged's Bot Board
special thanks
- Dave 'crt' Wright for the Keygrip2 Quake2 movie tool:
without a tool to review bot actions again and again,
and from any angle, I wouldn't be able to develop the AI to this level
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