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This page lists the CGF downloads. These include:
- essential downloads:
- optional downloads:
- additional weapons
CGF 0.80 supports 11 additional (optional) weapons, with new looks, new sounds,
but almost identical to AQ2 balanced set of current weapons.
- Barrett, UZI, AK47 (by Terror Quake2 team, 4.5MB)
- AK97, MAC-10, Model37, UMP-45, Dragunov, Beretta 92F
(by Navy Fortress team, 5.6MB)
- Tommygun, old-style handcannon, 1.3MB
- Borderfield's CGF Mission Editor (by Incubus One)
write missions from scratch using a friendly GUI editor
- missions
CGF 0.80 ships with a good amount of missions; additional missions are available
from CGF fan sites
- terrain files
CGF 0.80 ships with a good amount of terrain files
- AQ2 stuff
- CGF requires Action Quake2 1.51 or newer to be installed (first). Get it here.
Most of you have it already (and AQ2 is on the 'id extremities' CD as well).
- A CGF mission requires the corresponding AQ2 map (created by various members in the community)
to be present. You only need to obtain maps for the missions you'd like to play. Most of
you already have most maps. Go here to see and download them.
If you're new to CGF, you need to download the CGF 0.80 beta and the
CGF Launcher files.
When you are already running CGF, make sure you've got the latest version
of the CGF Launcher (1.50 or newer) and download CGF 0.80.
Though the 11 new weapons are optional, a number of CGF missions depends on the new weapon looks and sounds;
I strongly suggest you download all three archives.
- CGF 0.81 release notes
- CGF 0.81 (0.9MB, Dec 25, 1999)
includes terrain files, mission, script checker (but requires launcher)
- CGF 0.81 upgrade from 0.80 (0.6MB, Dec 25, 1999)
upgrades CGF 0.80 to 0.81 with new gamex86.dll, riotx support, "SEAL" skins
- stand-alone script checker (part of the release)
cgfparser.exe [Win9X/NT only, Nov 24, 1999, .zip, 69KB]
(command line) input: the script file,
(console) output: formatted script and errors, if applicable
CGF 0.80 includes a good deal of missions, but the CGF fan sites host far more. So go visit them.
CGF 0.80 ships with a good deal of terrain files. In addition, CGF 0.80 allows you to create you own
route files for a number of maps.
However, CGF, at this time, has troubles dealing with natural terrain, trains, land mines, button
operated doors; I ask you not to create and release terrain files for those maps.
Go here for a 'terrain file creation tutorial'.
The images below illustrate the maps supported (out of the box). Click the map picture to download
the map file (from the AQMD).
To enhance the squad-on-squad experience, CGF now hosts almost a dozen 'replacement'
weapons (they act like the normal AQ2 weapons, but look and sound different).
Most of these
were provided (with permission) by the Terror Quake2 team and the Navy Fortress team, but
the old hand cannon and Odd-Jobs tommy gun are included as well. (Wrt to the Terror and Navy Fortress
weapons: if you intend to use the weapons outside CGF, you need permission from these mod
teams).
With help from MP*Canus and Lennon, these weapons were converted to the AQ2 weapon frame
sequences, lots of VWEPs were created, and some skins improved. As a result, this is probably
the biggest bot supported weapon collection :).
Below, you'll find the various .zip files:
- Barrett, UZI, AK47:
(Terror Quake2,
4.5MB download,
info)
new weapons, sounds, vweps
vweps: male, female, sas, messiah, terror, aqmarine, crakhor, sydney
- UMP-45, MAC-10, AK97, Beretta 92F, Dragunov, Ithaca Model37:
(Navy Fortress,
5.6MB download,
info)
new weapons, sounds, vweps
vweps: male, female (AK97), sas, messiah, actionmale, aqmarine, terror
- old-style hand cannon, tommygun:
(1.3MB download,
info)
vweps: male, sas, messiah, aqmarine, oddjob, sydney, terror
Preview Material
- CGF for ActionQ2 preview movie (Feb 6, 1999)
Q2 movie (.dm2), 4.5 minutes, showing off CGF capabilities in 3 fire team assault on a
sniper tower on the Urban map. You'll see:
- squad / fire team behavior
- suppressive fire, use of cover
- dedicated sniper + spotter AI
- bounding overwatch pullbacks and assaults
You'll need AQ2 and the urban map to view the movie.
You can view the movie's plot and action in Cube's preview at Bot Epidemic.
Miscellaneous and Spin Offs
- breakable glass for AQ2 (go here for more info)
- additional code and modified AQ2 files
(C and C++ versions included, delta info in header file)
[100KB, Jun 12 1999]
Note that this code has been incorporated in AQ2 1.52, the latest official AQ2 release.
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