AQ2: LTK TBM :CREDITS:
Contents:
Introduction
The mod
Engine
Textures
Specific content
Quake 2 Community
Introduction.
AQ2, LTKTBM Edition, is a collection of all that is good with Quake 2, This
list is long, and sure to be incomplete. It will try to list as many related
sites that we visit, and list as many people who have contributed as possible.
Whilst its true that many peoples work on this list is not included in the final
release, they feature here because even though, for whatever reason, the work
is not included, it is still available, and as such you should be aware of the
time and effort they put in.
This credits file is broken into several areas, depending on the types of contributions
each have made, many people have provided work for other areas, but will only
appear on the list once. Many thanks go also, of course to the open source community
as a whole.
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The LTKTBM Team thus far:
mSparks - Mark Parker - Executive Producer - Director - Movie Script - Art
Direction - Sound Direction - Prop design and Direction - Origonal Concept -
Artificial Intelligence
Smurphster - Director, Move Script, PR officer.
The_Gimp - PR Officer
DarkH1de - Art Direction - Movie Script
BirdMan/BirdBird - Prop Design and direction
The A-Team at time of AQ2 production:
Cail - Sam Thomson - Executive Producer - Director - Script - Set + Prop design
& direction - Origonal Concept
Pietro - Nathan Covner - Director - Origonal Concept
Bartender - Patric Mills - Script - Sound Direction - Origonal Concept -
Vain - Jon Delee - Costume Design - Origonal Concept
Acel2GA - Evan Prentice - Set design and direction -
Gooseman - Minh Lee - Art Direction - Sound Direction - Prop Design and direction
- Costume design - casting -
Suislide - Dallas Frank - Art Direction - Prop Design and Direction -
Extras:
Jeff Parales, Alex Grelli, Sam Morehouse, Justin Freeman Colin Mills
Special Thanks To:
Connor "RiEvEr" Caple for origonally developing LTK.
RobbieBoy of TNN (the newbes niche, actiongames) - for all his help in the early
stages.
The Reaction Quake 3 team -
for being such a top bunch of people
Extras:
Barracuda, Black Monk, DarkH1de, [DEADEYE], Lacutis, Spear, SheWolf
The week without sleep that led to TBM.
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Engine.
id sofware developers
of Quake2, and of course John Carmack.
mSparks - aq2 v3.213 - q2a3d (special thanks to jitspoe and idle of q2ice).
The sourcecode for minibrowser, was origonally written for gloom,
and is available under gpl license
Other contributers of engine code:
QuakeSource.org keepers of
the code.
psychospaz, Developer of the Quake2Max
engine.
Also BeefQuake
MrG
Vic
Heffo
Nexus
Discoloda
Serge
BramBo
VoiD
David M. Pochron
Nicolas
Berserk
Aaron Reeves
CDawg
Pat Aftermoon
Tomaz
Anthony Jacques
And all their related projects.
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Textures
Everyone at the AQ2
retexturing project:
Yukmouth
Karen
SGT Sneaky
To name but a few,
Carbon14.
Carbon14
RandomMan
Everyone at Quake2Evolved:
Odium
Quaked_Out
DA-AmonRA
TheGreenMonkey
To name but a few,
Up to date textures, and precise credit details are available by viewing the
q2ice aq2 retexturing repository
Other texture sites:
Randy Reddig - http://www.shaderlab.com
Jeremy Engleman -
unDuLe - http://www.planetunreal.com/undulation/
evil lair - Yves Allair - http://www.planetquake.com/hfx/index.html
Pete "Meat" Parisi - WWW.BADMEAT.COM
Rorshach - http://www.polycount.com/cottages/rorshach
Iikka Keränen - Surface Tension -
http://www.digital-eel.com/surface/index.htm
Texture Lab - www.planetunreal.com/texturelab
Than - www.planetquake.com/cesspit
Todd 'Mr.CleaN' Rose - http://www.planetquake.com/mrclean/
Schwenz - http://www.users.nac.net/schwenz/
Slack Studios - www.animax.com
Avatex - http://www.zeroping.com/targetquake
Lloyd Morris - [email protected]
Biohazard - http://www.unreality.org/biohazard/Textures/
TextureTown - www.texturetown.com
3dcafe http://www.3dcafe.com/
+ Many more.
Origonal AQ2 hardcore
Lari Muuriaisniemi aka CryptR - http://www.dlc.fi/~lmuur
Ace 12GA, [email protected]
Shaymon, [email protected]
Skull N. Bones - [email protected]
Timm 't1mm' Stokke - http://www.telefragged.com/metro/
[20ID]God Incarnate - [email protected]
John "Gerbil!" Parish - earthquake.telefragged.com
PACMAN[TECH] - [email protected]
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Specific Content
Lazarus Mod
- Enhanced Footstep sound code.
OpenAL & Creative
- Sound Software Developers Kit.
inphlict -
various hud icons.
every1 whos contributed to AQMD
for providing so many lovely maps
Actors Guild -
hosting the stars.
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The Quake 2 Community
Actiongames
Telefragged
PlanetQuake
eXtreme-players.de
3D Downloads
FilePlanet
Gamespy
PolyCount
and the hundreds upon hundreds more, Thank you all.
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The best way to contact mSparks for giving input or getting help is through the forums on the site. Links are provided below. If you've noticed typos, innacurate info, or would like to see more in this guide, email smurphster.
the Official LTK
TBM site
Online Support
forums - TBM's forum and bug reports are here
TBM's profile - on
ModDB
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Copyright and Permissions
Copyright © 2003. All rights reserved.
This program may not be distributed without prior, explicit consent from the author(s).
This game may not be used for any commercial uses without explicit consent.
The source for the engine used is available from the developer section of the
website (ltktbm.moddb.com)
or by contacting mSparks.
The source for the game LTKTBM:The Extras is available under ID's original
license, the source for which is currently not available (watch out for the
forthcoming tbmAI S.D.K.)
The source for Quake 2 was released under GPL by id Software and can be obtained
from their site www.idsoftware.com.
The source for AQ2 was released by ATeam Productions and can be obtained from
action.telefragged.com.
The source for License to Kill (LTK) bots was released by Connor Caple and
can be obtained from www.actiongames.co.uk/tnn.
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